Valorant twitter12/20/2023 ![]() If we could pull it off, this seemed like the ideal solution - but we had no idea whether this would be feasible in Unreal Engine. If an opponent was behind a wall, we wouldn’t send their location to enemy players, keeping them hidden until they decided to peek the angle. I knew if I could implement something like this for VALORANT we could solve the problem of wallhacks because there would be nothing for the wallhack to see. League’s Fog of War system works because the game server withholds information about the positions of enemies until a client needs to display it. In other words… I’m on it!” The Skeleton of Our Solution He asked if it would be possible to implement something similar in VALORANT, and my answer was “Well, maybe, but it would be tricky. I explained League’s Fog of War system - if you’d like to learn more about this, check out this article about Fog of War in League, and this one about net visibility. At the beginning of development, when we were talking about security goals for the project, the two things that came up over and over again were wallhacks and aimbots.ĭuring one of these planning sessions I was asked by a producer why League of Legends doesn’t have a problem with wallhacks. ![]() The VALORANT team (including me) are all longtime fans of the tactical FPS genre, and we’ve all had more than one match ruined by cheats in other games. Without Fog of War: Wallhacks give a player massive gameplay advantages. We really wanted to prevent that sense of doubt which lingers with players, poisoning their experiences long after the match. ![]() or maybe they’ve just figured out that you rush B every round. ![]() Wallhacks are especially insidious because they give an advantage that isn’t always obvious - your enemies could be using wallhacks. In a tactical shooter like VALORANT, this gives them huge advantages when it comes to individual combat encounters as well as strategic decisions for the round as a whole. What’s In A Wallhack?Ĭheaters use wallhacks to see opponents through walls. This is one of VALORANT’s key security systems, which focuses on combating cheats that take advantage of a game client’s access to information, like wallhacks. In this article, I’ll walk you through one of these anti-cheat systems - Fog of War. To learn more about VALORANT security, check out our anti-cheat kernel post, and to read about League of Legends security tech, check out our anti-cheat Tech Blog post.įrom the very beginning of VALORANT development, we made it a priority to build out cheating resistance to ensure competitive integrity. I’m part of VALORANT’s game engineering team, and I’m one of many people at Riot working on game security. You can check out Harbor in action in his official Valorant gameplay reveal below.Hi, I’m Paul “Arkem” Chamberlain, the anti-cheat lead for VALORANT, Riot’s new tactical FPS. Finally, his ultimate ability, Reckoning, spawns numerous water geysers that concuss enemies who are hit by them. It blocks bullets for anyone inside the smoke, but you should note that players can break Cove if they shoot enough bullets into it. His next ability, Cove, is a more traditional spherical smoke with a unique ability: it blocks bullets. Both of these abilities also slow enemies when they are hit by them. His next ability is Cascade, which allows him to create a huge wall of water and send it forward. Best of all, you can control the path of the wall with your cursor, ending your wall early with your alternate fire. High Tide creates a water wall that obscures vision. Harbor’s signature ability, and the one that likens him most to Viper, is his High Tide ability. A new controller agent is always welcome, and Harbor is bound to shape up the meta and offer something different for veteran controller players. He also brings some new utility to the controller class, with an engaging tool and a large moving smoke, plus another smoke that blocks bullets when placed. His water wall can curve around to cover more area. Unlike Viper, Harbor’s vision obstruction is a little more flexible. He’ll be a controller and will act as a competitor to Viper as a smoker who can place his vision-obscuring abilities without entering a second screen. Just as attractive as the heroes that came before him, Harbor will channel the energy of water to splish and splash his way across the battlefield in Valorant. Harbor, the new Valorant agent, is finally here, and he’s a waterbending master straight out of Avatar.
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